Modifiers

+2.5 add_age_manpower
+2500 add_age_sailors
-15% Aggressive expansion impact
+0.25 allowed_marine_fraction
+1 Attrition for enemies
-10% Build cost
7,5% Cavalry combat ability
-20% Cavalry cost
+0.25 claim_duration
-25% Cost of reducing war exhaustion
-20% Development cost
-15% Diplomatic annexation cost
+2 Diplomatic relations
+1 Diplomatic reputation
3,5% Discipline
50% Foreign spy detection
30% Fort defense
20% Global ship repair
-10% global_regiment_cost
10% global_sailors_modifier
+50 governing_capacity
+0.33 governing_capacity_modifier
10% heavy_ship_power
25% Hostile core-creation cost on us
-20% Idea cost
+0.15 Institution spread
5% Land force limit modifier
+5 Liberty desire in subjects
+0.25 manpower_in_true_faith_provinces
+10 Maximum absolutism
+1 Missionaries
5% Missionary strength
-0.1 missionary_maintenance_cost
+1 monarch_diplomatic_power
5% Morale of armies
10% Morale of navies
+2500 National manpower modifier
10% National manpower modifier
+2500 National sailors modifier
-1 National unrest
25% Naval force limit modifier
yes Permanent casus belli against neighboring heathens and heretics
100% Prestige from land battles
-10% Province war score cost
20% Provincial trade power modifier
25% Razing power gain
yes reduced_dev_malus
+25 relation_with_heretics
-25% sailor_maintenance_modifer
-0.25 same_culture_advisor_cost
-5% Technology cost
+1 Tolerance of heathens
+1 Tolerance of heretics
25% Trade efficiency
-33% Unjustified demands
+1 Yearly absolutism
-0.1 Yearly corruption
+1 Yearly horde unity
+1 Yearly prestige
+2.5 yearly_army_professionalism
Abilities

Decision

Building

  1. navalbase_lvl_1
Estates

  1. Nationalists
Casus belli

  1. Coast Invasion