+0.1 |
all_estate_loyalty_equilibrium |
50% |
Chance of new heir |
-20% |
Development cost |
+1 |
Devotion |
25% |
Embargo efficiency |
yes |
extra_navy tradition_light_ships |
50% |
Foreign spy detection |
10% |
Fort defense |
+2 |
free_dip_policy |
15% |
global_sailors_modifier |
+0.25 |
global_ship_trade_power |
-0.25 |
great_project_upgrade_cost |
-0.25 |
great_project_upgrade_time |
-7,5% |
Idea cost |
10% |
Imperial authority growth modifier |
+0.1 |
imperial_mandate |
7,5% |
Infantry combat ability |
+1 |
Legitimacy |
-20% |
light_ship_cost |
20% |
light_ship_power |
+0.05 |
loyalty_change_on_revoked |
+0.25 |
manpower_in_true_faith_provinces |
+1 |
Merchants |
+0.25 |
Meritocracy |
+1 |
Missionaries |
2% |
Missionary strength |
-0.1 |
missionary_maintenance_cost |
20% |
Morale of navies |
-0.075 |
morale_damage_received |
15% |
National manpower modifier |
50% |
Naval force limit modifier |
yes |
Permanent casus belli against neighboring heathens and heretics |
+1 |
power_projection_from_insults |
25% |
Privateer efficiency |
+0.5 |
reform_progress_growth |
+10 |
relation_with_same_culture_group |
+10 |
relation_with_same_religion |
+0.5 |
Republican tradition |
-75% |
sailor_maintenance_modifer |
-0.25 |
same_culture_advisor_cost |
-5% |
Technology cost |
10% |
Trade efficiency |
20% |
Transport combat ability |
-20% |
Transport cost |
+0.5 |
Yearly horde unity |
+1 |
Yearly prestige |