Modifiers

+0.1 all_estate_loyalty_equilibrium
50% Chance of new heir
-20% Development cost
+1 Devotion
25% Embargo efficiency
yes extra_navy tradition_light_ships
50% Foreign spy detection
10% Fort defense
+2 free_dip_policy
15% global_sailors_modifier
+0.25 global_ship_trade_power
-0.25 great_project_upgrade_cost
-0.25 great_project_upgrade_time
-7,5% Idea cost
10% Imperial authority growth modifier
+0.1 imperial_mandate
7,5% Infantry combat ability
+1 Legitimacy
-20% light_ship_cost
20% light_ship_power
+0.05 loyalty_change_on_revoked
+0.25 manpower_in_true_faith_provinces
+1 Merchants
+0.25 Meritocracy
+1 Missionaries
2% Missionary strength
-0.1 missionary_maintenance_cost
20% Morale of navies
-0.075 morale_damage_received
15% National manpower modifier
50% Naval force limit modifier
yes Permanent casus belli against neighboring heathens and heretics
+1 power_projection_from_insults
25% Privateer efficiency
+0.5 reform_progress_growth
+10 relation_with_same_culture_group
+10 relation_with_same_religion
+0.5 Republican tradition
-75% sailor_maintenance_modifer
-0.25 same_culture_advisor_cost
-5% Technology cost
10% Trade efficiency
20% Transport combat ability
-20% Transport cost
+0.5 Yearly horde unity
+1 Yearly prestige
Abilities

Decision

Building

  1. navymanpower_lvl_2
Estates

Casus belli