Modifiers

-10% Aggressive expansion impact
+1 Attrition for enemies
-10% Build cost
-0.25 build_cost_in_subject_nation
7,5% Cavalry combat ability
-20% Cavalry cost
100% Chance of new heir
+0.25 claim_duration
+1 Colonists
-15% Development cost
-0.15 development_cost_modifier
+2 Diplomatic relations
+1 Diplomatic reputation
-10% Diplomatic technology cost
+1 Diplomats
7% Discipline
effect
yes elective_monarchy_dip_buff
50% Female advisor chance
30% Fort defense
15% global_sailors_modifier
+50 governing_capacity
-25% Idea cost
20% Improve relations
15% Infantry combat ability
+0.5 innovativeness_gain
+0.25 Institution spread
+1 Leader(s) without upkeep
+1 Legitimacy
+5 Liberty desire in subjects
+1 Loot amount
+1 Max promoted cultures
yes May raid coasts
-50% Mercenary cost
5% Mercenary discipline
-75% Mercenary maintenance
+1 mercenary_manpower
+1 Missionaries
12% Missionary strength
-0.1 missionary_maintenance_cost
+1 monarch_admin_power
+1 monarch_diplomatic_power
+1 monarch_military_power
-5% Monthly autonomy change
+6 Monthly fervor
-5% Monthly war exhaustion
+0.25 monthly_reform_progress_modifier
22,5% Morale of armies
7,5% Morale of navies
30% National manpower modifier
20% National tax modifier
-2 National unrest
+1 Naval leader shock
yes no_prof_loss_for_mercs
+3 Number of Possible Development Provinces
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
15% Production efficiency
-20% Province war score cost
25% Razing power gain
yes reduced_dev_malus
yes reduced_stab_impacts
25% Religious unity
-20% Ship costs
5% Shock damage
15% Siege ability
-15% Stability cost modifier
-15% State maintenance
-10% Technology cost
+1 Tolerance of heathens
+1 Tolerance of heretics
5% Trade efficiency
25% Trade range
+0.015 tribal_development_growth
yes Triple manpower increase in religious wars.
+1 Yearly horde unity
+0.05 Yearly inflation reduction
+1 Yearly prestige
Abilities

Decision

  1. dynastie_promoten
Building

Estates

Casus belli

  1. Dynastic Unification War