Modifiers

-43% Advisor costs
-15% Aggressive expansion impact
15% Artillery combat ability
-10% Artillery cost
+2 Attrition for enemies
-10% Build cost
25% Chance of new heir
-20% Development cost
-15% Diplomatic annexation cost
+2 Diplomatic relations
+2 Diplomatic reputation
-5% Diplomatic technology cost
50% Foreign spy detection
35% Fort defense
-50% Fort maintenance
50% Garrison Size
+0.25 global_religious_conversion_resistance
10% global_sailors_modifier
+0.15 governing_capacity_modifier
-15% Idea cost
+0.5 innovativeness_gain
0,1% Institution growth
+0.25 Institution spread
5% Land force limit modifier
+1 Leader(s) without upkeep
+0.25 manpower_in_true_faith_provinces
+1 Max promoted cultures
-25% Mercenary cost
+1 Missionaries
7% Missionary strength
-0.25 missionary_maintenance_cost
-5% Monthly war exhaustion
7,5% Morale of armies
25% National garrison growth
10% National manpower modifier
-1 National unrest
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
-1% Prestige decay
-10% Province war score cost
20% Provincial trade power modifier
-25% Reduce inflation cost
yes reduced_dev_malus
+0.33 reform_progress_growth
25% Reinforce speed
-0.25 reinforce_cost_modifier
+25 relation_with_heretics
-0.25 same_culture_advisor_cost
7,5% Shock damage
-5% shock_damage_received
-5% Technology cost
10% Trade efficiency
-33% Unjustified demands
+1 Yearly absolutism
-0.1 Yearly corruption
+1 Yearly prestige
Abilities

Decision

Building

  1. fortress_keep
Estates

Casus belli