Modifiers

+100 add_age_forcelimit_naval
-20% Advisor costs
-15% Aggressive expansion impact
22,5% Artillery combat ability
-10% Artillery cost
+2 Attrition for enemies
50% Blockade efficiency
yes can_fabricate_for_vassals
15% Cavalry combat ability
-20% Cavalry cost
50% Chance of new heir
+0.25 claim_duration
-10% Core-creation cost
+1 Devotion
-10% Diplomatic annexation cost
+2 Diplomatic reputation
-5% Diplomatic technology cost
+1 Diplomats
6% Discipline
25% Embargo efficiency
yes extra_navy tradition_galley
33% Foreign spy detection
25% Fort defense
-50% Fort maintenance
15% Galley combat ability
-20% Galley cost
50% Garrison Size
+15 global_colonial_growth
35% global_sailors_modifier
+50 governing_capacity
yes has_galleass
50% heavy_ship_cost
10% Hostile core-creation cost on us
-20% Idea cost
10% Imperial authority growth modifier
15% Improve relations
7,5% Infantry combat ability
-1 Interest per annum
+1 Legitimacy
+10 Liberty desire in subjects
+1 Max promoted cultures
+1 Merchants
+1 Meritocracy
+1 Missionaries
5% Missionary strength
-0.25 missionary_maintenance_cost
7,5% Morale of armies
20% Morale of navies
yes morale_bonus_5_cultures
25% National garrison growth
10% National tax modifier
-1 National unrest
-25% Naval attrition
+100 Naval force limit
50% Network construction
33% Privateer efficiency
30% Production efficiency
25% Razing power gain
+0.5 rebel_support_efficiency
yes reduced_dev_malus
25% Reinforce speed
-0.25 reinforce_cost_modifier
25% Religious unity
+1 Republican tradition
-25% sailor_maintenance_modifer
15% sailors_recovery_speed
15% Ship durability
5% Shock damage
-5% shock_damage_received
-10% Technology cost
+1 Tolerance of heathens
+1 Tolerance of heretics
20% Trade efficiency
+1 Yearly army tradition
-0.1 Yearly corruption
25% Yearly harmony increase
+1 Yearly horde unity
+1 Yearly prestige
-10 Years of separatism
Abilities

Decision

  1. hire_advisor
Building

  1. fortress_keep
Estates

Casus belli