Modifiers

-15% Advisor costs
-30% Aggressive expansion impact
15% Artillery combat ability
-10% Artillery cost
+2 Attrition for enemies
-10% Build cost
-10% Core-creation cost
-20% Development cost
+1 Devotion
-25% Diplomatic annexation cost
+2 Diplomatic relations
+2 Diplomatic reputation
50% Foreign spy detection
35% Fort defense
-50% Fort maintenance
50% Garrison Size
+0.25 global_religious_conversion_resistance
10% global_sailors_modifier
+0.15 governing_capacity_modifier
+0.15 harmonization_speed
10% Hostile core-creation cost on us
-32,5% Idea cost
10% Imperial authority growth modifier
+0.1 imperial_mandate
+0.5 innovativeness_gain
+0.25 Institution spread
-1 Interest per annum
5% Land force limit modifier
+1 Legitimacy
+0.25 manpower_in_true_faith_provinces
+1 Max promoted cultures
+1 Meritocracy
+1 Missionaries
4% Missionary strength
-10% Monthly autonomy change
25% National garrison growth
10% National manpower modifier
yes Permanent casus belli against neighboring heathens and heretics
-10% Province war score cost
20% Provincial trade power modifier
yes reduced_dev_malus
25% Reinforce speed
-0.25 reinforce_cost_modifier
+25 relation_with_heretics
+1 Republican tradition
-0.25 same_culture_advisor_cost
7,5% Shock damage
-5% shock_damage_received
10% Siege ability
+1 Tolerance of heathens
+1 Tolerance of heretics
20% Trade efficiency
-33% Unjustified demands
+1 Yearly absolutism
-0.1 Yearly corruption
50% Yearly harmony increase
+1 Yearly horde unity
+1 Yearly prestige
Abilities

Decision

Building

  1. fortress_keep
Estates

Casus belli