Modifiers

+2.5 add_age_manpower
-25% Aggressive expansion impact
+1 Attrition for enemies
-10% Build cost
7,5% Cavalry combat ability
-20% Cavalry cost
+0.25 claim_duration
-25% Cost of reducing war exhaustion
-20% Development cost
-15% Diplomatic annexation cost
+2 Diplomatic relations
+1 Diplomatic reputation
7% Discipline
50% Foreign spy detection
10% Fort defense
-10% global_regiment_cost
10% global_sailors_modifier
+50 governing_capacity
+0.33 governing_capacity_modifier
25% Hostile core-creation cost on us
-15% Idea cost
+0.5 innovativeness_gain
+0.15 Institution spread
5% Land force limit modifier
+1 Leader(s) without upkeep
+5 Liberty desire in subjects
+0.5 Loot amount
+0.25 manpower_in_true_faith_provinces
+10 Maximum absolutism
-50% Mercenary cost
5% Mercenary discipline
-75% Mercenary maintenance
+1 mercenary_manpower
+1 Missionaries
5% Missionary strength
+1 monarch_admin_power
+1 monarch_diplomatic_power
+1 monarch_military_power
-5% Monthly war exhaustion
10% National manpower modifier
+2500 National manpower modifier
15% National tax modifier
-1 National unrest
yes no_prof_loss_for_mercs
yes Permanent casus belli against neighboring heathens and heretics
100% Prestige from land battles
-10% Province war score cost
20% Provincial trade power modifier
25% Razing power gain
yes reduced_dev_malus
+25 relation_with_heretics
-0.25 same_culture_advisor_cost
25% Trade efficiency
-33% Unjustified demands
+1 Yearly absolutism
-0.1 Yearly corruption
+1 Yearly horde unity
+1 Yearly prestige
+2.5 yearly_army_professionalism
Abilities

Decision

Building

Estates

  1. Nationalists
Casus belli